![]() That’s obvious, right? But how do we exactly stabilise a zone? What does the zone consist of? PC shows much more compared to Mobile. Real corruption catches up to you on mega brutal quickly anyways, and having high risk would make you lose reputation due to real corruption catching up quickly, so you’d have to buy something that induces a lot of corruption (Telecomms, Soldiers etc) then immediately buy purge after that. They remove a % of your real corruption and corruption risk. Meanwhile, Corruption Purges are worth the most on lower difficulties. Anticorruption teams are usually bought when you’ve got nothing pressing to purchase. The more reputation you lose, the less money you’ll get, the less reputation for extending coalition you’ll have, the less score you’ll get etc. The support reduction doesn’t matter much – it’s the reputation loss is what matters the most. So try to keep your Risk at least below 40% if possible, in some circumstances (usually something needs to be bought urgently) it’s fine, as long as you’ll get it down soon. The reputation penalties for high corruption start being dangerous at 40%, but they get very serious at 50%. On Mobile, you can tell how much risk you have by doubling the amount of support level reduction. Some initiatives (like roads) are prone to inflation, which makes even relatively low inflation increase prices by a lot and some others (like Coalition soldiers) are highly resistant to inflation (extremely high inflation increases the price by 1$) so best to look out for those.Ĭorruption (Risk) – On Mega Brutal Corruption (Real) catches up to risk in a few turns, so you’ll mostly manage Risk rather than Real. It goes down by itself relatively quickly, so best to keep it low at all times. And in the early game, you have a lot of money to spend – so you have to time your purchases wisely. Every time you buy something from the same tab, inflation increases even more. ![]() Every initiative you purchase increases inflation by some amount. Inflation – your biggest enemy early game. Global Support is much more efficient at lower difficulty levels. A percentage of global support is slowly applied to zones with initiatives rolled out. (Global) Support Level – almost pointless.
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